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Forbidden Realms: Medieval

This will be the first in a series of interactive works powered by Unreal Engine 5.3, Nanite, Lumen and Virtual Shadow Maps.

80.lvl released their cloud experiences and following that I want to provide walkable, beautiful, semi realistic experiences. Basically an artwork you can walk through and zoom in on details that could be lost from a single image. Not only that but using the Ultra Dynamic Skies plugin I could very easily make so we can interactively switch between presets.

This one is set in a medieval village using Kitbash3D Enchanted and some megascans assets. Its my first time creating a set that wasn't just one camera shot, thing have to (kind of) make sense. Already with this first work I created a workflow and learnt a TON about Unreal Engine 5, from blueprinting to UI and widgets.

Went it comes out on the 80.lvl website, when they can accept 5.3 builds, I hope you have an awesome time with it.