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Spring journey | Houdini

Made this slinky type of movement when R&Ding for a project and decided to make a little loop animation with it!

The main concept was how to make this spring stucture move and behave like it should in the real world, vellum was not working as a hairs or curves in general, basically had to simulate cilinders with variable stiffness as cloth and pressure, and then deform the spring with that simulation, pretty fun!