Wanted to learn how to create a solver based growth like fungus and this is the result, uses masks to drive the effect and a bit of vex to drive the directionality of the growth, after that it uses a soft peak to slightly displace it and then remesh it all together.
You can learn more about this as I did from this link!! https://www.youtube.com/watch?v=SskbcoRXQd0
Amazing creator.