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Turret animation and FX

Nice goals set for me in this one.

First, to prepare and animate an asset (from kitbash3D).
Second, to achieve a good looking pyro simulation quickly and efficiently using Houdini and Axiom, I wanted to achieve a more thin looking smoke to see the movement and changes of pressure.

All within a few hours apart. The piece was ready to render in the same day.

Final render sequence

Houdini viewport