Beauty in war
Make sure to turn sound on!
Made with Houdini and Unreal Engine 5
Started with the prep and FX in Houdini, pyro done with the axiom solver. Made the grass with the megascans Atlas and Speedtree.
Exported everything into Unreal including the vdb, using the SparseVolumetrics plugin, amazing speed for full vdbs but very heavy.
Very funny and interesting project to learn on many systems in UE5. Like doing my own templates and making integrations and connections between systems like UDS.
Final Render in UE5 (sound on)
One of the iterations of the cannon shot made in houdini with the Axiom Solver