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Crystallis

Wanted to recreate a subnet that generates clustered crystals, highly customizable and I made it easily controllable through parameter editting inside a null, all inside the subnet itself. Controlling everything from the main shape to extruded clusters to the fine details in the end.

Beyond that is was a ton of fun to create a cool scene to put them in, although they got quite heavy so, note to self, decimate more before instancing!!! All from slime, generating masks to control noise on the surface, to creating a fur like system using a few nodes for grooming.

This piece is available for purchase on my https://artgrab.co/art/teixynamics (without my logo of course!!)

Have a good one!

Finished grouped setup in houdini

Finished grouped setup in houdini

Crystal Generator Subnet

Crystal Generator Subnet