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Flash Flood

Flash Flood, more R&D on flip sims. One big part of this was trying to do foam differently, instead of using particles or vdb's, I meshed it with a spherical mesher, a bit of smoothing and in combination with the vorticity color map, I believe it was perfect for the realism I wanted to achieve here, we are not too close, not too far and it is still decently light. I love Houdini.

For the collisions and rest of the scene I used KB3D assets and I took sound samples from real places and made a simple soundscape, I hope you enjoy these 10s, maybe in the future I could do a relaxing loop out of this.

Have a good one!